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Cynthia Tools – Hit Chance Override (RPG Maker MV/MZ Plugin)

Tired of 95% hit chance missing four times in a row?
RPG Maker's default accuracy system is notoriously inconsistent — especially for action-heavy, fast-paced, or combo-based games.

This plugin completely replaces the hit/miss logic with a smooth, predictable, developer-controlled system that ensures combat feels fair and responsive.

Features

  • ✔ Replace RPG Maker’s default hit rate formula

  • ✔ No more unreliable RNG

  • ✔ Consistent and predictable results

  • ✔ Three easy modes:

    • Fixed Percent Mode (e.g., always 100% hit)

    • Level Scaling Mode (HitRate = Level × Multiplier)

    • Custom Formula Mode (full JS formula using a, b, s)

  • ✔ Works for ALL attacks and skills

  • ✔ 100% plugin-only (no extra assets, no UI)

  • ✔ Fully compatible with both MV and MZ

  • ✔ Zero performance impact

🔧 Plugin Modes Explained

1. Fixed Percent Mode

Always hit at a fixed value (0–100%).
Perfect for:

  • Action RPG style combat

  • Fast-paced battle systems

  • Rhythm/timing-based games

2. Level Scaling Mode

Example: Level × 3
Level 10 → 30% hit
Level 25 → 75% hit
Level 34 → 100% hit

Great for:

  • Progressive accuracy gameplay

  • RPGs with gear > stat growth

  • Early-game challenge balancing

3. Custom Formula Mode

Write any JS formula using:

  • a = attacker

  • b = target

  • s = skill

Examples:

a.hit * 0.5 + a.level * 2 a.agi * 1.5 a.level * 4 - b.level 

This is extremely flexible.

📥 How to Install

  1. Download the ZIP file.

  2. Extract Cynthia_HitChanceOverride.js

  3. Place it into your project folder:

YourGame/js/plugins/ 
  1. Open Plugin Manager

  2. Add Cynthia_HitChanceOverride to your plugin list

  3. Turn it ON

  4. Configure the parameters to your preferred mode

Done! No extra setup required.

🎮 How to Use

Fixed Hit Rate

Simply set the “Fixed Percent” value (0–100).
Useful for games where attacks should rarely miss.

Level Scaling Hit Rate

Set the multiplier.
Example:
LevelMultiplier = 3
→ Level 10 = 30% hit
→ Level 34 = 100% hit

Custom Formula

Write any JS formula.
Variables:

  • a — attacker (Game_Battler)

  • b — target (Game_Battler)

  • s — skill/item being used

Example:

a.hit * 0.7 + a.level * 1.5 

Hit chance is automatically capped between 0% and 100%.

💼 Who This Plugin Is For

Perfect for developers who want:

  • more predictable battles

  • less frustration for players

  • more control over balancing

  • smoother action battle systems

  • stylized or arcade-like combat

Purchase

Buy Now
On Sale!
10% Off
$3.99 $3.59 USD or more

In order to download this tool you must purchase it at or above the minimum price of $3.59 USD. You will get access to the following files:

CynthiaTools_HitChanceOverride_v1.zip 2.6 kB

Development log

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