
Cynthia Tools - HitChanceOverride (RPGMaker Mv/Mz Plugin)
A downloadable tool
Cynthia Tools – Hit Chance Override (RPG Maker MV/MZ Plugin)
Tired of 95% hit chance missing four times in a row?
RPG Maker's default accuracy system is notoriously inconsistent — especially for action-heavy, fast-paced, or combo-based games.
This plugin completely replaces the hit/miss logic with a smooth, predictable, developer-controlled system that ensures combat feels fair and responsive.
⭐ Features
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✔ Replace RPG Maker’s default hit rate formula
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✔ No more unreliable RNG
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✔ Consistent and predictable results
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✔ Three easy modes:
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Fixed Percent Mode (e.g., always 100% hit)
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Level Scaling Mode (HitRate = Level × Multiplier)
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Custom Formula Mode (full JS formula using a, b, s)
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✔ Works for ALL attacks and skills
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✔ 100% plugin-only (no extra assets, no UI)
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✔ Fully compatible with both MV and MZ
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✔ Zero performance impact
🔧 Plugin Modes Explained
1. Fixed Percent Mode
Always hit at a fixed value (0–100%).
Perfect for:
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Action RPG style combat
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Fast-paced battle systems
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Rhythm/timing-based games
2. Level Scaling Mode
Example: Level × 3
Level 10 → 30% hit
Level 25 → 75% hit
Level 34 → 100% hit
Great for:
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Progressive accuracy gameplay
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RPGs with gear > stat growth
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Early-game challenge balancing
3. Custom Formula Mode
Write any JS formula using:
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a = attacker
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b = target
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s = skill
Examples:
a.hit * 0.5 + a.level * 2 a.agi * 1.5 a.level * 4 - b.level
This is extremely flexible.
📥 How to Install
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Download the ZIP file.
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Extract Cynthia_HitChanceOverride.js
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Place it into your project folder:
YourGame/js/plugins/
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Open Plugin Manager
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Add Cynthia_HitChanceOverride to your plugin list
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Turn it ON
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Configure the parameters to your preferred mode
Done! No extra setup required.
🎮 How to Use
Fixed Hit Rate
Simply set the “Fixed Percent” value (0–100).
Useful for games where attacks should rarely miss.
Level Scaling Hit Rate
Set the multiplier.
Example:
LevelMultiplier = 3
→ Level 10 = 30% hit
→ Level 34 = 100% hit
Custom Formula
Write any JS formula.
Variables:
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a— attacker (Game_Battler) -
b— target (Game_Battler) -
s— skill/item being used
Example:
a.hit * 0.7 + a.level * 1.5
Hit chance is automatically capped between 0% and 100%.
💼 Who This Plugin Is For
Perfect for developers who want:
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more predictable battles
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less frustration for players
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more control over balancing
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smoother action battle systems
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stylized or arcade-like combat
| Published | 8 hours ago |
| Status | Released |
| Category | Tool |
| Author | Cynthia Tools |
| Tags | accuracy-fix, battle-system, combat-plugin, cynthia-tools, game-dev-tools, hit-chance-formula, hit-rate-override, mv-plugin, mz-plugin, rpg-maker-plugin |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $3.59 USD. You will get access to the following files:




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