🎉 New Release! Cynthia Tools – Picture Event Binder (RPG Maker MZ Plugin)


Today I’m happy to release a new RPG Maker MZ plugin under Cynthia Tools:

✨ CT_PictureEventBinder ✨

If you’ve ever tried to build custom UI in RPG Maker MZ, you’ve probably done this dance:

- Show Picture

- Parallel event

- Conditional branches

- Switches, variables, coordinate checks…

…until your event page turns into a spaghetti monster.

CT_PictureEventBinder was created to solve exactly that problem.

Instead of manually checking coordinates and input, this plugin lets you treat pictures like real UI buttons:

- Click → run a Common Event

- Click → run a Map Event’s command list

- Click → run a Troop Event Page during battle

All using simple plugin commands. No scripting required.

What it does

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CT_PictureEventBinder turns any “Show Picture” image into a functional button with:

- ✅ Picture → Common Event

  Bind a Common Event to a Picture ID. Great for menus, settings, toggles, debug tools, etc.

- ✅ Picture → Map Event

  Click a picture to “play” an existing Map Event page (active page or a specific page number).

- ✅ Picture → Troop Event Page (Battle)

  Connect pictures to Troop Event Pages and trigger battle logic with a click. Perfect for boss mechanics, raid-style UIs, or special battle panels.

- 🎨 Hover & Press FX

  - Hover blend + slight scale up.

  - Press blend + tiny scale down for a few frames.

  Makes your UI feel alive instead of static.

- đź’¬ Tooltip Window

  - Shows text near your mouse when hovering a picture.

  - Font size, offset and max width are configurable.

  Great for “hover for info” buttons.

- đźš« Enable / Disable State

  - Disable a picture to prevent clicks.

  - Shows darker tone and optional disabled sound.

  - Re-enable later through plugin command.

- 🔇 No Click-Through

  Clicking on UI pictures no longer makes the player walk to that tile.

  Your picture-based UI finally behaves like a proper interface layer.

Why a “Safe” Version?

---------------------

I’m also experimenting with an internal version that can run custom scripts and function calls directly from pictures – basically turning MZ into a lightweight desktop tool maker.

However, that kind of power can be dangerous if misused or if people paste random code from the internet. So this public release is intentionally “event-only”:

- No eval, no raw script execution.

- Everything is built on top of:

  - Common Events

  - Map Event command lists

  - Troop Event pages

If you’re comfortable building systems with events, you’re already 100% ready to use this plugin.

How to use (quick summary)

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1. Show a picture:

   - Event → Show Picture → Picture ID (e.g. 10)

2. Bind an action via Plugin Command:

   - CT_PictureEventBinder → Bind Common Event

     - Picture ID: 10

     - Common Event: choose your event

3. (Optional) Add tooltip / enabled state:

   - Set Tooltip → Picture ID: 10 → “Open Settings”

   - Set Enabled → Picture ID: 10 → true/false

4. Test the game:

   - Hover the picture → see FX and tooltip.

   - Click the picture → runs your event.

The included documentation and optional demo project go over:

- Map event binding

- Troop event binding (battle)

- Example use-cases you can copy and modify.

Planned ideas & future updates

------------------------------

Depending on feedback and interest, potential future add-ons could include:

- Prebuilt UI templates (settings menus, tool panels, etc.).

- Extra quality-of-life helpers for grouping picture buttons.

- Optional “pro” tools that integrate with other Cynthia Tools plugins.

If you try CT_PictureEventBinder and use it in your project, I’d absolutely love to see screenshots or GIFs of what you build.

Download & Try It

-----------------

You can grab the plugin on this page:

- Download the ZIP

- Drop `CT_PictureEventBinder.js` into `js/plugins/`

- Enable it in Plugin Manager

- Follow the included HowToUse file to set up your first picture button

If you run into bugs or have feature requests, feel free to leave a comment on the store page. I’m building this toolkit step by step, and your feedback really helps shape the next updates.

Thanks for reading, and happy UI building! đź’š

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